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Comment on Coelacanth: Lessons from Doom (2010)parent

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Painkiller sometimes does that, but other times it gives you levels like Docks, where as much vertical traversal is expected as horizontal: https://www.youtube.com/watch?v=5-0yJ2V41Jk

I'll happily agree that Painkiller has some more variation then SS, but on the whole it's much more focused with wave-based arenas. This isn't a knock against Painkiller at all, it's a favorite of mine - yet it's still a bit inaccurate to regard it as classical level design.

Yeah, you're right. I went and watched the entire video and while they hide it well by having really big arenas, it's still just kill rooms.

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