Skip to content

Comment on Coelacanth: Lessons from Doom (2010)

Comments

What a great analysis. I'd like to see stuff like this on other games : what about shooters with instant-hit and slow physics where the player is still definitely NOT a tank (2-3 bullets from most guns will kill you), still capturing the same sense of gameplay-over-narrative and experience diversity -- Counter-Strike. In fact, I'd like to see an article like this on every archetypal shooter type. Goldeneye, Halo, System Shock, Counter-Strike... does anyone know of more game analysis like this?

AboutSource Built by g1lg1l

Hackerly is an independent reader for Hacker News, built on the public HN API. Not affiliated with Y Combinator.