Obviously I don't have any numbers for the game - none have been published. But I am a player, and I wouldn't say either of those items are make-or-break features.
There are quite a number of features or promised features that have elicited rage from the community and I think the way these have been handled continues to fuel that rage.
The game model is based on the wildly successful world of tanks, and the core fan base is older with deep pockets. Everyone I know who plays has put in at least $50-100, and some I know have spent as much as $700(!).
If the studio is on the brink of disaster, sure, I could see hail-mary moves being made. What doesn't seem to make sense is not making those moves be crowd pleasers.
It seems like the lead designer really is both disconnected with the fans and loves to troll parts of the community. And the community managers that have been put in place compound the problems.
If the game isn't making money it's a shame - but it's probably a mismanagement issue.
Comments
Obviously I don't have any numbers for the game - none have been published. But I am a player, and I wouldn't say either of those items are make-or-break features.
There are quite a number of features or promised features that have elicited rage from the community and I think the way these have been handled continues to fuel that rage.
The game model is based on the wildly successful world of tanks, and the core fan base is older with deep pockets. Everyone I know who plays has put in at least $50-100, and some I know have spent as much as $700(!).
If the studio is on the brink of disaster, sure, I could see hail-mary moves being made. What doesn't seem to make sense is not making those moves be crowd pleasers.
It seems like the lead designer really is both disconnected with the fans and loves to troll parts of the community. And the community managers that have been put in place compound the problems.
If the game isn't making money it's a shame - but it's probably a mismanagement issue.
Making money on free to play games is hard. Damn hard. Dozens of games have followed the World of Tanks model and catastrophically failed.
A failing game is always a shitty situation. Shitty for the players. Shitty for the devs. Shitty for the studio stakeholders. No one wins. :(