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Comment on A developer who spent 13 years making his childhood gameparent

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I had a similar thought when I watched the video. Actually, I thought about the concept of 'Quality' as introduced in Zen and the Art of Motorcycle Maintenance. Two moments in particular:

- the consistent lighting part: the guy is making this giant epic thing, so you'd think he would cut himself some slack on what really looks like a detail (I wouldn't have noticed it, especially not in this type of game). And yet, the guy absolutely obsesses over it because, you know, that's how it feels right.

- the 'aging' part, when he explains how he kept upgrading old sprites or levels as his skills improved so they "would match up to his standard".

And the best part is that the guy doesn't come off as being arrogant or anything. Just a dude, making the game he would like to play, and making sure it's as good as he dreams it to be. Inspiring.

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