I work on Gang Garrison 2, a game still actively developed which is also reliant on a dead game creation tool (Game Maker 8.0), so this is sadly familiar.
Unity is closed-source; I'll bet in ten years we'll see the same thing happening again, with people trying desperately to find some way to run these old games that were developed on the no-longer-supported Unity platform.
Dunno, I'd say Unity has enough traction behind it to not suddenly disappear. It's a major contender now.
Developers write their own code in unity (C# or JS) as well as bringing in their own assets (music, art, etc). So even if the unity engine disappears, authors will be able to release their work in a meaningful fashion.
Comments
Windows-only sigh
How difficult would it be to port this?
edit: it's not a snarky, rhetorical, question – I really want to play this
So you'd have to port the Multimedia Fusion 1.5 (MMF) engine he used to make the game in. http://en.wikipedia.org/wiki/Multimedia_Fusion
That thing is going to be closed source, ancient, and not actively maintained. 1.5 seems to have been released in 2001.
Why don't you download a free MS VM from https://www.modern.ie/en-gb/virtualization-tools#downloads and then try it on there using something like VMWare or VirtualBox
Were later versions of MMF somehow not backwards-compatible?
No idea; a quick Google tells me there were some compatibility issues
http://community.clickteam.com/threads/34059-MMF-1-5-to-MMF2...
Heh.
I work on Gang Garrison 2, a game still actively developed which is also reliant on a dead game creation tool (Game Maker 8.0), so this is sadly familiar.
Do you know what happened to the project to redo GG2 in Python?
It got abandoned after a bit. Nobody is willing to do the work needed to "finish" it.
Considered a ground-up rewrite using something like Unity? They have some kickass 2D tooling now, plus you get physics for free
Unity is closed-source; I'll bet in ten years we'll see the same thing happening again, with people trying desperately to find some way to run these old games that were developed on the no-longer-supported Unity platform.
Dunno, I'd say Unity has enough traction behind it to not suddenly disappear. It's a major contender now.
Developers write their own code in unity (C# or JS) as well as bringing in their own assets (music, art, etc). So even if the unity engine disappears, authors will be able to release their work in a meaningful fashion.
It works fine with wine.
I can confirm this.
Wine is always worth a try.
If there are any problems, (1) make a reportable Wine bug (2) report it to the dev, who may be able to help.
I would try it with Wine and see.
With Wine everything is fine