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Comment on FlatBuffers: a memory efficient serialization libraryparent

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Which is an OK trade-off for certain situations (like reading your game data from disk).

Although in some cases this is how your fancy-pants console security gets busted. See: http://www.wiibrew.org/wiki/Twilight_Hack

(I realize you said "game data" and not "savegame data", but I think safe file reading is important pretty much everywhere)

It can be argued that arbitrary code execution capability in games on a locked platform are a feature rather than a bug :)

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