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Those are not negative news, just the speculation of Some Dude on the Internet.

Apple is not abandoning OpenGL, heck, SpriteKit and SceneKit are both laid on top of OpenGL.

The fact is OpenGL doesn't allow the underlying hardware to be fully utilized, so now those demanding best performance can use Metal. A good example would be a high-end gaming engine like Unreal. And those who don't, can keep using OpenGL forever.

All the FUD about walled garden and proprietary APIs ignore how Metal is supposed to be used. Engines like Unreal already support OpenGL, DirectX, the PlayStation variation of OpenGL-ish API, Mantle (AMD) and so on.

Now it'll support also Metal.

People who use the Unreal engine can still write cross-platform games for it, but now they'll get even better performance under iOS thanks to Metal.

That's really it. No conspiracy theories.

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