Thanks, this is all very interesting. I do think there's a bit more to consider though, such as how it's much harder to design walkably compact neighborhoods with arterial roadways than with gridded ones, meaning you might just get fewer cars in the gridded setup.
Yes, it's about trade-offs. The point I was making though is how the simulation models the counter-intuitive concept of "closing roads improve traffic" because the simulation embodies a property of game theory that also applies in real life.
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Thanks, this is all very interesting. I do think there's a bit more to consider though, such as how it's much harder to design walkably compact neighborhoods with arterial roadways than with gridded ones, meaning you might just get fewer cars in the gridded setup.
Yes, it's about trade-offs. The point I was making though is how the simulation models the counter-intuitive concept of "closing roads improve traffic" because the simulation embodies a property of game theory that also applies in real life.