Yeah. And as a guy with tastes that run awry from the "mainstream FPS" genres, I've been getting a lot of my gaming enjoyment from indies over the past few years. And the games with sticking power have always been the ones that are pushing the boundaries or trying something different.
Braid: Platformer where you can (and must) rewind time.
FTL: A roguelike where you command a ship instead of an RPG hero.
Monaco: A heist movie, as a top-down game.
Fez: Side-scrolling 2d platformer... in 3D! (where perspective changes are actually part of the platforming)
On the other hand, the ones I've enjoyed the least have wound up being less innovation, and more derivation. At least, according to my Steam library.
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Yeah. And as a guy with tastes that run awry from the "mainstream FPS" genres, I've been getting a lot of my gaming enjoyment from indies over the past few years. And the games with sticking power have always been the ones that are pushing the boundaries or trying something different.
Braid: Platformer where you can (and must) rewind time.
FTL: A roguelike where you command a ship instead of an RPG hero.
Monaco: A heist movie, as a top-down game.
Fez: Side-scrolling 2d platformer... in 3D! (where perspective changes are actually part of the platforming)
On the other hand, the ones I've enjoyed the least have wound up being less innovation, and more derivation. At least, according to my Steam library.