That assumes the indie market is a only feeding on its existing audience. Minecraft's money didn't come at the expense of indie developers; it came from EA and Sony and the other big publishers.
I don't dispute the rest of his thesis, but that "X" is big enough for all "Y" of the indies to pay their rents for a long time if divided evenly.
I think the quality problem, the discovery problem, and "alpha fatigue" from games that are never finished are bigger issues.
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That assumes the indie market is a only feeding on its existing audience. Minecraft's money didn't come at the expense of indie developers; it came from EA and Sony and the other big publishers.
I don't dispute the rest of his thesis, but that "X" is big enough for all "Y" of the indies to pay their rents for a long time if divided evenly.
I think the quality problem, the discovery problem, and "alpha fatigue" from games that are never finished are bigger issues.