I think the model of X dollars / Y developers is wrong.
When I see a good game being sold by a good price I buy it. I only stop myself if I've spent a large amount recently, which so far only happened during some Steam sales.
This means my "gaming money pool" is not a pool at all because I may spend no money for months at a time, or spend a significant fraction of my salary in a week. If my behavior is as common as I believe it is, this completely invalidates the model of X dollars / Y developers and paints a much less bleaker picture of the future.
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I think the model of X dollars / Y developers is wrong.
When I see a good game being sold by a good price I buy it. I only stop myself if I've spent a large amount recently, which so far only happened during some Steam sales.
This means my "gaming money pool" is not a pool at all because I may spend no money for months at a time, or spend a significant fraction of my salary in a week. If my behavior is as common as I believe it is, this completely invalidates the model of X dollars / Y developers and paints a much less bleaker picture of the future.