I'm an avid FPS player (Counter-Strike, Quake, Doom, Halo, Far Cry) so I get what you mean about FPS games, but it's really not applicable. The issue is that Superhot isn't much about the "shooter" part of FPS. It's more of a puzzle game, and it's much more dependent on level design than balanced weapons (especially since weapon balance comes in to play most greatly in multiplayer).
I'd really suggest playing the demo they put out. I'm very excited to see a full game come out.
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I'm an avid FPS player (Counter-Strike, Quake, Doom, Halo, Far Cry) so I get what you mean about FPS games, but it's really not applicable. The issue is that Superhot isn't much about the "shooter" part of FPS. It's more of a puzzle game, and it's much more dependent on level design than balanced weapons (especially since weapon balance comes in to play most greatly in multiplayer).
I'd really suggest playing the demo they put out. I'm very excited to see a full game come out.