Not sure what that has to do with anything since this is not even remotely the same. Just saying that the "time moves only when you move" could be used for a lot but this seems to be focused on one thing only.
I find the subjective gameplay experience of super hot - trying to navigate one's way through a spatio-temporal maze of bullets - has a lot in common with touhou.
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There is an entire genre of games that are about dodging bullets. Bullet Hell games. You might have heard of one, called Touhou.
Not sure what that has to do with anything since this is not even remotely the same. Just saying that the "time moves only when you move" could be used for a lot but this seems to be focused on one thing only.
I find the subjective gameplay experience of super hot - trying to navigate one's way through a spatio-temporal maze of bullets - has a lot in common with touhou.