It plays more like a puzzle game, actually. It’s not about twitch reaction skills (though you can make it about that if you just decide to run; speed runs will be interesting with this game), it’s about figuring out the best course of action in a much more methodical and slow way. It’s very much unlike every other first person shooter out there (even those with bullet time).
Much of the quality of the final game will depend on the level design, though I’m somewhat optimistic, given that their seven day prototype already delivered pretty solidly on that. You should really play their prototype to get a feel for their game. It’s quite unique.
Also, SUPER HOT definitely grows on you after hearing it a million times during the prototype.
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It plays more like a puzzle game, actually. It’s not about twitch reaction skills (though you can make it about that if you just decide to run; speed runs will be interesting with this game), it’s about figuring out the best course of action in a much more methodical and slow way. It’s very much unlike every other first person shooter out there (even those with bullet time).
Much of the quality of the final game will depend on the level design, though I’m somewhat optimistic, given that their seven day prototype already delivered pretty solidly on that. You should really play their prototype to get a feel for their game. It’s quite unique.
Also, SUPER HOT definitely grows on you after hearing it a million times during the prototype.