I can't speak to multiplayer, but one of the most interesting parts of the game is thinking about how to approach each scenario so that even when things take a turn for the worse, the units you lose are expendable.
This means things like purchasing low tier units to pad your ranks, not positioning key units where better-than average odds will take them down, and occasionally sending out a sacrifical lamb to prevent your lines getting broken.
I think a save at the start of each scenario provides a good balance of tension. If you reach for the save/reload buttons every turn, you'll tend not to learn the skills you need to play successfully and enjoyably.
Occasionally you'll hit a wall where it seems like you have to rely on unusually good luck to succeed. This is usually a signal that you've either lost too many key units, or that your composition isn't right for the campaign. That just means it's time to replay at an earlier point with your new knowledge.
Comments
Giving it another go would be worthwhile.
I can't speak to multiplayer, but one of the most interesting parts of the game is thinking about how to approach each scenario so that even when things take a turn for the worse, the units you lose are expendable.
This means things like purchasing low tier units to pad your ranks, not positioning key units where better-than average odds will take them down, and occasionally sending out a sacrifical lamb to prevent your lines getting broken.
I think a save at the start of each scenario provides a good balance of tension. If you reach for the save/reload buttons every turn, you'll tend not to learn the skills you need to play successfully and enjoyably.
Occasionally you'll hit a wall where it seems like you have to rely on unusually good luck to succeed. This is usually a signal that you've either lost too many key units, or that your composition isn't right for the campaign. That just means it's time to replay at an earlier point with your new knowledge.