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They don't, and the article doesn't imply this.

A lot of stuff that gets on checklists is because not knowing about it killed someone. Other documented procedures came from time in the simulator - somewhat anagolous to manual user testing.

To be honest, the only people I know ascribing "magical capabilities" to unit testing are those disparaging it. The rest of us think it's great, and makes life a lot easier, but we've all been bitten by that unexpected bug when you see it working in the real world.

Exactly. I've always hated the "You can't test what you don't know so it's worthless." Well sorry, I can test what I do know and make sure that I don't break that. As new errors come upon, you add it to your tests (akin to checklists, essentially), and make sure you don't break that use case again.

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