Agreed, though they did the dilation interface idea basically for the third puzzle, and it didn't feel significantly better. I would like to see maybe the math for the current transformation, as it would make it feel more like a puzzle that I could solve and work out an elegant solution to, rather than a guess and check thing where I eventually get it after some ugly combination of steps.
That frustrated me so much. Like I thought if I dragged through the point from one side to the other I could do a negative dilation and maybe the color would change to indicate that or something, but it just didn't work.
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Agreed, though they did the dilation interface idea basically for the third puzzle, and it didn't feel significantly better. I would like to see maybe the math for the current transformation, as it would make it feel more like a puzzle that I could solve and work out an elegant solution to, rather than a guess and check thing where I eventually get it after some ugly combination of steps.
Yeah the second problem was easy to solve with a dilation of -1 about the origin, but then I couldn't do a negative number through the drag interface.
That frustrated me so much. Like I thought if I dragged through the point from one side to the other I could do a negative dilation and maybe the color would change to indicate that or something, but it just didn't work.