I did that once to rip zelda's entire map.
With one java app, I ripped all tiles (fixed size). With the other, I just compared the grid tile by tile with my sprite-pallete and then created a map file. Pretty straight forward if you use a single layered map.
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I did that once to rip zelda's entire map. With one java app, I ripped all tiles (fixed size). With the other, I just compared the grid tile by tile with my sprite-pallete and then created a map file. Pretty straight forward if you use a single layered map.