That's correct, it's nothing fancy. Rather than use anything complicated it's so much faster for these sorts of game-jam situations to pack all the level data into a bitmap and just edit it visually. Since I was loading the level image anyway for display, it made the process of editing monster placement, triforce pieces, etc very fast.
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He says he stored the map data as a single PNG. So, each pixel specifies what tile type that area of the map is.
That's correct, it's nothing fancy. Rather than use anything complicated it's so much faster for these sorts of game-jam situations to pack all the level data into a bitmap and just edit it visually. Since I was loading the level image anyway for display, it made the process of editing monster placement, triforce pieces, etc very fast.