A 200+ Euro device is not at all what I was talking about (+ expensive development environment). I'm talking about something in the 20 Euro range. My very young daughter would be just fine with a super cheap phone, to press buttons, and see shapes, colors, sounds and things. There is no way I am going to hand her an expensive, relatively fragile, fancy new phone just to play a few games with.
J2ME is not that bad to code in, actually, and is probably "good enough" for the sorts of simple kids games I had in mind. Android would certainly be a lot better, but I am not sure we'll see Android phones at anywhere near the right price point in the near future.
Comments
I'd suggest an iPod touch + apple developer membership. J2ME is horrible to write code in, especially compared to cocoa or android java.
A 200+ Euro device is not at all what I was talking about (+ expensive development environment). I'm talking about something in the 20 Euro range. My very young daughter would be just fine with a super cheap phone, to press buttons, and see shapes, colors, sounds and things. There is no way I am going to hand her an expensive, relatively fragile, fancy new phone just to play a few games with.
J2ME is not that bad to code in, actually, and is probably "good enough" for the sorts of simple kids games I had in mind. Android would certainly be a lot better, but I am not sure we'll see Android phones at anywhere near the right price point in the near future.
I enjoyed programming for J2ME, it only gets horrible when you try to support 1000s of devices, all with individual bugs.