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From what I've heard of HyperCard and learning programming languages, children definitely could create a small game, short animation or interactive story. At nine years old, it would probably be rudimentary, but they could learn the basics. Without meaning to be rude, this question's like asking "What would you expect a nine year old to accomplish regarding writing and drawing?"

If you don't like that analogy, consider how children often learn the basics of woodworking or sewing through small projects that might not be useful or even be completed. Programming could work the same way.

   >"What would you expect a 
   >nine year old to accomplish 
   >regarding writing and drawing?
I'm no teacher, i dont have kids and dont remember myself being one. My question is about the content of the teaching.What does the the parent teach them, and how he does it,nothing more . I'm not sure what your point is.

Programming tools like Logo and HyperCard give children a chance to be creative, like writing and drawing do.

Beyond self-expression, children could learn the basics of

* interaction design ("'Click here' doesn't explain what a button does"),

* debugging ("It's okay to be wrong at first. I can just keep fixing it until it works")

* and geometry ("I can make a shape look more like a circle if I give it more sides").

EDIT: Here's a neat example of HyperCard's power: http://www.loper-os.org/?p=568. It's a bit complicated for a child, but it gives you a sense of HyperCard's potential.

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