Comment on Liquidfun – 2D physics engine for gamesparentComments−asadlionpk12yI found metaballs as very efficient when using pixel shader. I did port my js fluid simulation to C++ and used cocos2dx with shaders to do it for iphone. Works good.
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I found metaballs as very efficient when using pixel shader. I did port my js fluid simulation to C++ and used cocos2dx with shaders to do it for iphone. Works good.