Comment on Direct3D to OpenGL abstraction layerparentComments−tubs12yThe only features it lacks are geometry and tesselation shaders.fp64, draw_indirect, multi_draw_indirect, shader_buffer_load, bindless_texture.These are all killer features in writing fast renderers.
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fp64, draw_indirect, multi_draw_indirect, shader_buffer_load, bindless_texture.
These are all killer features in writing fast renderers.