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Right, but we're talking about 3D hardware APIs, which didn't really exist in a large scale until the late 90's/early 2000's.

You mean like Warp3D (Amiga) and QuickDraw3D (Apple) ?

But then add Glide (DOS), please. :-)

I remember playing Screamer 2 with that. I think my brother still has his 3dfx cards lying around (Voodoo Dragon, Banshee etc.)

Happy times. The music in Screamer 1 was better though, more noodly guitar music in the style of Satriani.

I left it out on purpose, because DOS was a Microsoft platform as well.

I left it out on purpose, because DOS was a Microsoft platform as well.

MS-DOS was a Microsoft platform, but not DOS itself:

http://en.wikipedia.org/wiki/DR-DOS

Also Glide was not a Microsoft API.

I just wrote DOS as I always abbreviated MS-DOS as DOS.

DR-DOS actually came with the first PC I bought and it was for all effects a MS-DOS clone, hence a DOS clone, like PC-DOS from IBM and a few others on those days.

DR-DOS actually came with the first PC I bought and it was for all effects a MS-DOS clone, hence a DOS clone, like PC-DOS from IBM and a few others on those days.

Under this argumentation GNU/Linux or even OS X is a UNIX clone and both should be abbreviated to UNIX (or UN*X to avoid trademark violations ;-) ). Indeed both originate from UNIX clones - but then new features were added that made them better than the original in a sense. The same happened to DR-DOS. Read DR-DOS' wikipedia article to read about features that DR-DOS added over Microsoft's original.

Did you failed to read I was a DR-DOS user?

I use computers since the early 80's.

I was a DR-DOS user, too (Novell DOS 7).

But I believe Glide wasn't a Microsoft API, so the example is still fine to defend your case.

I said large scale, not very many people had the accelerators required to use these APIs. Glide is perhaps the first real example to hit a scale that mattered.

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