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Comment on Direct3D to OpenGL abstraction layer

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Nice. Does this mean that developers can start porting their existing (pre 2013) games over to Linux? Or are we missing a DirectX to SDL translation layer?

I wonder if you could use ToGL and Wine... Wire up the D3D graphics stuff at compile time, and translate the rest of DX at runtime.

well, SDL will do the job of getting a window from the OS. when used with GL (in the way valve do), it doesn't really do much else.

It handles sound, input and a bunch of other stuff which DirectX also handles besides window management and rendering.

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