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Comment on Direct3D to OpenGL abstraction layerparent

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"the advantage of a console: hardware is fixed". YEP! Why use an abstraction layer when you can just code to the metal.

Time? Do you write all your applications in assembly?

Many games run on multiple consoles.

Still a pretty small number (2-8 max?) compared to all of the PC configurations you have to worry about in DX and OpenGL land.

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