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Comment on Direct3D to OpenGL abstraction layerparent

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I think it's not years behind, for example the latest AAA game I've played on OSX (Elder Scrolls Online) run natively on it, and it's in OpenGL. It look as good as on PC where it run with D3D.

The gap between GL and D3D has nothing to do with visual quality and everything to do with framerate and load times.

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