Comment on Animate in Xcode without codeComments−jrnkntl12yNice work. Keeping animation in the presentation-layer makes sense for 90% of the projects.Any reason for the iOS 7 requirement?−jamztangOP12yThere are so much awesome APIs on iOS 7 that we planned to leverage in the future, cutting off legacy platforms simply help us focus on looking ahead instead of backwards.−eddieroger12yAt first glance, it appears to be doing a lot of UIKIt Dynamics stuff, and that only came to 7.−lukeredpath12yUsing the new keyframe animation API by the looks of things.−jamztangOP12yYes it's using the keyframe APIs, it might be more like an experimental code style for now, but we will keep revising to make it better.
Comments
Nice work. Keeping animation in the presentation-layer makes sense for 90% of the projects.
Any reason for the iOS 7 requirement?
There are so much awesome APIs on iOS 7 that we planned to leverage in the future, cutting off legacy platforms simply help us focus on looking ahead instead of backwards.
At first glance, it appears to be doing a lot of UIKIt Dynamics stuff, and that only came to 7.
Using the new keyframe animation API by the looks of things.
Yes it's using the keyframe APIs, it might be more like an experimental code style for now, but we will keep revising to make it better.