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Modding HL was how I got my first real introduction to C/C++; I follow a bunch of tutorials off of Wavelength/Radium (I think?) and managed to change a few things.

It seems like the mod scene for a lot of games has kind of died out, at least for shooters.

> It seems like the mod scene for a lot of games has kind of died out, at least for shooters.

Yeah, definitely. Although the Doom engine releases are neat to play with. If I was creating a total conversion these days, I'd probably do it with the Doom 3 engine... which is sad, because that thing is old. Still looks great though, and beats using Darkplaces!

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