Comment on Optimizing Gaussian blurs on a mobile GPUComments−kespindler12yYou can do Gaussian filter in 2 passes: first along X, then along Y. Then you only grow linearly in size, rather than quadratically. This change should also improve your cache hits.−widdershins12yMentioned in the article.
Comments
You can do Gaussian filter in 2 passes: first along X, then along Y. Then you only grow linearly in size, rather than quadratically. This change should also improve your cache hits.
Mentioned in the article.