It reduces the perceived latency, thus making aim easier. If you want to make a habit of being rude to strangers in public, you should be very, very careful to have your facts exactly right before you do it.
reducing latency doesn't make aim easier, it makes prediction easier. aiming is pointing at the right pixel at a given moment. since i figure there can be confusion, i put quotes on "aim", too.
if you were playing FPS at a high level you'd also probably make the difference between prediction and aim itself, because they're 2 different skills that you train differently.
my words were actually too exact for your sake, ironically - and not actually rude but honest.
So, now that you have been, I'll just let you know that you, sir, are just a random asshole. (note: i still have my facts exactly right)
reducing latency doesn't make aim easier, it makes prediction easier. aiming is pointing at the right pixel at a given moment. since i figure there can be confusion, i put quotes on "aim", too.
if you were playing FPS at a high level you'd also probably make the difference between prediction and aim itself, because they're 2 different skills that you train differently.
I have repeatedly heard/read high-level TF2 players describe 120Hz as improving their 'aim' - their choice of words. This applies to hitscan as well as projectile aim, and most certainly includes flick hitscan aim, where any kind of prediction is at a minimum. While we're at it, here's a Q3 professional http://www.stermy.com/shoutbox.php :
Yes, 120hz LCD are WAY better than 75hz LCDs and will improve your aim/accuracy quite alot.
On the other side, I think I've yet to see an FPS pro refer to 120Hz as improving 'prediction' as such (though no doubt it does).
Comments
It reduces the perceived latency, thus making aim easier. If you want to make a habit of being rude to strangers in public, you should be very, very careful to have your facts exactly right before you do it.
woot, getting threats on the public HN!
reducing latency doesn't make aim easier, it makes prediction easier. aiming is pointing at the right pixel at a given moment. since i figure there can be confusion, i put quotes on "aim", too.
if you were playing FPS at a high level you'd also probably make the difference between prediction and aim itself, because they're 2 different skills that you train differently.
my words were actually too exact for your sake, ironically - and not actually rude but honest.
So, now that you have been, I'll just let you know that you, sir, are just a random asshole. (note: i still have my facts exactly right)
Excuse me? I didn't threaten you in the least.
I have repeatedly heard/read high-level TF2 players describe 120Hz as improving their 'aim' - their choice of words. This applies to hitscan as well as projectile aim, and most certainly includes flick hitscan aim, where any kind of prediction is at a minimum. While we're at it, here's a Q3 professional http://www.stermy.com/shoutbox.php :
On the other side, I think I've yet to see an FPS pro refer to 120Hz as improving 'prediction' as such (though no doubt it does).