Skip to content

Comment on IL-2 Sturmovik and Oculus Riftparent

Comments

What's worse is that it's not even 1920x1080 - the screen is divided into two halves, one for each eye. So the visible resolution is 960x1080. But since those pixels are also stretched over an area three times wider than your normal monitor's field of view it means the pixels are huge. Half as many pixels stretched over ~10x the area.

In the end it looks like good ol' 1981-era IBM PC 320x200 CGA graphics - and if you do the math on the pixel size you'll see that's about the same angular pixel density.

AboutSource Built by g1lg1l

Hackerly is an independent reader for Hacker News, built on the public HN API. Not affiliated with Y Combinator.