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Comment on IL-2 Sturmovik and Oculus Riftparent

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Interesting. Never heard of that before. Looking at a video, the only thing I can see that might be a problem is the motion scaling (where rotations are scaled up, so that a normal monitor will stay in your field of vision even while you look "behind" you). For people who've tried it - is that something that's easy to adjust to, or does your brain nag that things aren't quite right?

As an avid flight simulator enthusiast, here's my experience with head tracking:

At first, the motion scaling and latency are awkward, but you still use it just because it frees up your hands.

After a few hours, though, you adjust to it, and it feels natural and immersive, like you're actually looking around outside.

For simulation games, head tracking is less important than having a joystick, but only just.

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