The fact that simulators work so well lead me to believe that there has to be some semantic hack to get an FPS-like game feeling right. What sits between MechWarrior and Quake? How about Adventures of Professor X?
That said, regardless, space sims are going to be insanely awesome. I'm looking at you, Star Citizen.
On that note, I feel like the OculusVR could provide for a really illuminating experience as to what it's like to go through life in a wheelchair in the first place.
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The fact that simulators work so well lead me to believe that there has to be some semantic hack to get an FPS-like game feeling right. What sits between MechWarrior and Quake? How about Adventures of Professor X?
That said, regardless, space sims are going to be insanely awesome. I'm looking at you, Star Citizen.
Could it just be that in mechwarrior / car sims your avatar is 'sitting' and so your brain expects your body to be sitting at the same time?
Easy to test. Someone needs to make an FPS mod in which players are moving in electric wheelchairs or something similar.
On that note, I feel like the OculusVR could provide for a really illuminating experience as to what it's like to go through life in a wheelchair in the first place.