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Comment on IL-2 Sturmovik and Oculus Riftparent

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We've got one in the office. The tech is obviously really solid, but the resolution of the dev model is abysmal and no one has really figured out a great control scheme for "on foot" first-person shooters. For first-person driving/flying games, where the direction you move and the direction you are looking are orthogonal, the experience is seamless.

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