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Could you elaborate on the problem you're having with callbacks and requestAnimationFrame?

I initially posted this, but now I'm not sure if this is what you meant:

Don't do this:

    requestAnimationFrame(function () { 
        //a new instance of this function is created every time
    })
do this:
    var efficientFunc = function () {
        //this is created only once and is reused
        requestAnimationFrame(efficientFunc);
    }
    requestAnimationFrame(efficientFunc);  
Basically avoid writing anonymous functions for callbacks that are going to be callback-ed more than once.

Another thing that might help with memory is make sure you don't keep references to things you want garbage-collected.

E.g. if object `A` has a reference to object `B`, `B`'s memory won't be freed even if you never use it again. MDN has a better explanation and example [1]

As for books I'd recommend Effective Javascript by David Herman.

[1]: https://developer.mozilla.org/en-US/docs/Web/JavaScript/Memo...

Yeah I'm still stuck. Not really sure if it's a problem with requestAnimationFrame anymore, though.

If you're so inclined, I'd appreciate if you'd take a look at my stack overflow question.

http://stackoverflow.com/questions/18603962/javascript-memor...

At this point, I'm either fundamentally screwed up in my design or have some small innocuous looking thing which is eating all of my memory.

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