The problem with DF GUI is not that it is not pretty, but that it is not effective at all. Additional colors, alpha channels (like looking at 2-3 depth cross-sections instead of one), no fixed font size, so smaller info screens, proper zooming (boy, how useful that would be), smoother scrolling to not get lost, etc.
I understand they do not want to invest time in these, but all they need is to open up a TCP port and have a protocol that accept commands and returns some game state. Then we could make all kind of open source clients, some fancy (2D, 3D, 4D, whatever) some crazy (multi-screen setups), web frontends or android thin-clients to cloud hosted DF, etc.
Comments
The problem with DF GUI is not that it is not pretty, but that it is not effective at all. Additional colors, alpha channels (like looking at 2-3 depth cross-sections instead of one), no fixed font size, so smaller info screens, proper zooming (boy, how useful that would be), smoother scrolling to not get lost, etc.
I understand they do not want to invest time in these, but all they need is to open up a TCP port and have a protocol that accept commands and returns some game state. Then we could make all kind of open source clients, some fancy (2D, 3D, 4D, whatever) some crazy (multi-screen setups), web frontends or android thin-clients to cloud hosted DF, etc.