The interesting thing is that, when they speak, these guys sound like planners who would be happy to delegate some of the work involved in realizing their grand vision. That's obviously not how they're operating.
I think their attitude is slightly unusual, in the sense that you don't see a lot of people who put that much into design and seem to enjoy it but still demand to handle all the programming themselves.
They don't want to be delegators. They want to make a game.
Delegation is part of engineering (or not, since these guys have chosen not to delegate). Or part of "making a game" if you prefer. It would be genuinely weird to take the attitude that the only people who "make" a game are the programmers.
> in the sense that you don't see a lot of people who put that much into design and seem to enjoy it but still demand to handle all the programming themselves.
Except in indie games all over the place, right? Zeboyd, Spiderweb Software, loads of small developers do exactly this. I do it. I don't want other programmers for something I can do myself because I don't need to share my project with them. It's mine. It's part of me. Bringing more people in lessens its meaning to me.
(I wouldn't contract anything at all if I could do music and art to the level I deem required.)
> Delegation is part of engineering
Whatever gave you the notion that this is engineering? They're not frigging engineers. They're artists.
Comments
The interesting thing is that, when they speak, these guys sound like planners who would be happy to delegate some of the work involved in realizing their grand vision. That's obviously not how they're operating.
That's almost exactly the opposite of reality. They're not delegators. They don't want to be delegators. They want to make a game.
I think their attitude is slightly unusual, in the sense that you don't see a lot of people who put that much into design and seem to enjoy it but still demand to handle all the programming themselves.
Delegation is part of engineering (or not, since these guys have chosen not to delegate). Or part of "making a game" if you prefer. It would be genuinely weird to take the attitude that the only people who "make" a game are the programmers.
> in the sense that you don't see a lot of people who put that much into design and seem to enjoy it but still demand to handle all the programming themselves.
Except in indie games all over the place, right? Zeboyd, Spiderweb Software, loads of small developers do exactly this. I do it. I don't want other programmers for something I can do myself because I don't need to share my project with them. It's mine. It's part of me. Bringing more people in lessens its meaning to me.
(I wouldn't contract anything at all if I could do music and art to the level I deem required.)
> Delegation is part of engineering
Whatever gave you the notion that this is engineering? They're not frigging engineers. They're artists.