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Comment on How to implement 'realistic' swordfighting in video games.

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There was a game called Moonstone which has realtime swordfighting. You could use 8 way axis of the joystick ( preferably Phyton brand) with two button. It was fantastic and never surpassed.

I don't understand why you need realistic sword fighting in games where you play just for fun. If realism needed then probably you need a fencing simulation.

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