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Comment on Why I'm Not Using RubyMotion in Production

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I just bought a RubyMotion license and I really enjoyed creating my first iPhone App but I don't think I would have started if I knew about this issue.

I really hope that they get around to fixing this problem, it does make me a bit concerned that they are pushing big new features while such a serious issue seems to exists.

You can get a refund within 30 days.

This is exactly how I'm feeling now. I've been prototyping and loving it, but I almost don't even want to try releasing an application if the support burden is going to be that high...

Now it's like, well, why not just use Objective-C? I sort of just wish I had my $200 back.

Think of the bright side - becoming aware of the perils of third-party platform toolchain you are likely saving a huge number of hours and frustration for yourself in the future. For example, I still regret using Google Web Toolkit, and for a few years now, but I'm sort of stuck with it.

$200 is small potatoes.

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