Many people have complained about @door vs @left/@right - the reason for that obviously was poor decision-making during crunch time.
Making the game accessible to non-coders (it is - they just take more time - but are usually better at riddles) was hard, and caused some hard decisions to be made.
I'll try to make Episode 2 more polished. All this feedback is very valuable, though.
As someone once said: "If you're not ashamed of it, you haven't released it soon enough".
Comments
Thanks for the feedback!
Many people have complained about @door vs @left/@right - the reason for that obviously was poor decision-making during crunch time.
Making the game accessible to non-coders (it is - they just take more time - but are usually better at riddles) was hard, and caused some hard decisions to be made.
I'll try to make Episode 2 more polished. All this feedback is very valuable, though.
As someone once said: "If you're not ashamed of it, you haven't released it soon enough".