Comment on Starters Guide to iOS DesignComments−gfodor13yIf you use Sketch to draw your interface, you get @2x exporting and slicing is built in. It hurts my head to think about what I would have to do if I was using Photoshop.−jcampbell113yIf you use PaintCode, you get CoreGraphics c code output. If you deliver your designs to a developer in CG code, their jaw will drop.−mahyarm13yNote this can be slower to render than a bitmap equivalent. I tend to avoid drawing code unless it's a dynamic animation, such as a waveform.−gfodor13ywhat's the point, exactly, to doing this (serious question)−taybenlorOP13yThings like: * Scalability - you can resize a button and get the correct look * Simplicity - you don't need to create 1x and 2x resources Downsides are that it can be slow and it muddies up your code base.
Comments
If you use Sketch to draw your interface, you get @2x exporting and slicing is built in. It hurts my head to think about what I would have to do if I was using Photoshop.
If you use PaintCode, you get CoreGraphics c code output. If you deliver your designs to a developer in CG code, their jaw will drop.
Note this can be slower to render than a bitmap equivalent. I tend to avoid drawing code unless it's a dynamic animation, such as a waveform.
what's the point, exactly, to doing this (serious question)
Things like:
Downsides are that it can be slow and it muddies up your code base.