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Comment on 10 Million Concurrent Connections – The Kernel is the Problemparent

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> What are you worried about, a large power bill due to your cpu doing what is supposed to be doing?

Video games are real-time. There's a hard limit on the number of cycles you can make use of per frame.

11 cycles spent mispredicting a branch is 11 cycles you can't use for better-looking IK or smarter pathfinding.

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