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Could someone with the knowledge explain significant differences between this and Paper.js?

Taken from Paper.js' site: An open source vector graphics scripting framework that runs on top of the HTML5 Canvas.

Taken from Two.js' site: Two.js is renderer agnostic enabling the same api to draw in multiple contexts: svg, canvas, and webgl.

There are many differences in addition to this, but this starts to give you an idea.

Thanks, looks like I'll be switching to Two.js then.

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