I've been monitoring the development of pixi.js mostly because it uses WebGl but automatically fails-over to canvas if Webgl support isn't available.
I was even contemplating using pixi for some experimental web-animation things (non-game related) since I didn't find any other webgl-with-canvas failover drawing APIs.
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I've been monitoring the development of pixi.js mostly because it uses WebGl but automatically fails-over to canvas if Webgl support isn't available.
I was even contemplating using pixi for some experimental web-animation things (non-game related) since I didn't find any other webgl-with-canvas failover drawing APIs.
Good to see two.js filling this gap!