Comment on Two.jsparentComments−de_dave13yUnfortunately Kinetic is (and probably always will be) canvas-based, which is already a limiting factor. Which is unfortunate as it's API is really rather nice and I wish I could combine it with WebGL!
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Unfortunately Kinetic is (and probably always will be) canvas-based, which is already a limiting factor. Which is unfortunate as it's API is really rather nice and I wish I could combine it with WebGL!