Not opposed to Bret's ideas but also feel he has never looked into how artists use code and design interactions. Many like programming environments that are visual (like max/msp) with immediate feedback while other prefer the austerity of code. There is something very satisfying when going from code straight to simulation. It often feels more like materializing ideas than noodling around with guis.
It's true some artists can already work with interactive media through code, but I think his greater point might be that we're selling every other artist short if they've got to express themselves in code instead of geometrically.
So while there are some who are currently exceptional to that rule, we're still leaving out a ton of potential art by limiting interactive art to code.
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Not opposed to Bret's ideas but also feel he has never looked into how artists use code and design interactions. Many like programming environments that are visual (like max/msp) with immediate feedback while other prefer the austerity of code. There is something very satisfying when going from code straight to simulation. It often feels more like materializing ideas than noodling around with guis.
Canonical example: https://www.youtube.com/watch?v=hQhoe_hJIZ8
It's true some artists can already work with interactive media through code, but I think his greater point might be that we're selling every other artist short if they've got to express themselves in code instead of geometrically.
So while there are some who are currently exceptional to that rule, we're still leaving out a ton of potential art by limiting interactive art to code.