It didn't work very well anyways. You had to severely limit the C# features you used in order to target Flash. The majority of plugins didn't work, etc.
With their recent announcement with Facebook to make the Unity web player plugin experience more pleasant, this is much less bad news.
And hopefully they're working on an HTML5 target as well.
So, just another nail in the coffin for Flash at this point.
I totally agree. I would rather love to have Flash as a build platform right now. But, have you tried using it with Unity? It was terrible.
I'm pretty happy with them focusing on making the web player install easier / more seamless. That will achieve the same goal and be better than running the game in yet another platform that can have its own bugs.
Comments
It didn't work very well anyways. You had to severely limit the C# features you used in order to target Flash. The majority of plugins didn't work, etc.
With their recent announcement with Facebook to make the Unity web player plugin experience more pleasant, this is much less bad news.
And hopefully they're working on an HTML5 target as well.
So, just another nail in the coffin for Flash at this point.
My perspective is - less people can target my market (online games primary). :)
I totally agree. I would rather love to have Flash as a build platform right now. But, have you tried using it with Unity? It was terrible.
I'm pretty happy with them focusing on making the web player install easier / more seamless. That will achieve the same goal and be better than running the game in yet another platform that can have its own bugs.