Comment on Animating with physics instead of a timing functionComments−sgdesign13yA very interesting topic, but I'm a bit disappointed by the article. None of those animations use a physics engine at all…Seems like a part 2 with more complex animations would be needed.−seanmcdirmid13yI was disappointed also. I wrote up a (unpublished) paper [1] on this topic once; the gist is that physics presents both an opportunity and a huge challenge for UI.[1] http://research.microsoft.com/apps/pubs/default.aspx?id=1917...−phryk13yThanks for the paper, will read into it later todady as this is a very interesting topic. :)−supercoder13yYeah exactly, I felt the same. Was hunting for a link or next part to actually see an example using a physics engine..
Comments
A very interesting topic, but I'm a bit disappointed by the article. None of those animations use a physics engine at all…
Seems like a part 2 with more complex animations would be needed.
I was disappointed also. I wrote up a (unpublished) paper [1] on this topic once; the gist is that physics presents both an opportunity and a huge challenge for UI.
[1] http://research.microsoft.com/apps/pubs/default.aspx?id=1917...
Thanks for the paper, will read into it later todady as this is a very interesting topic. :)
Yeah exactly, I felt the same. Was hunting for a link or next part to actually see an example using a physics engine..