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Comment on Animating with physics instead of a timing function

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A very interesting topic, but I'm a bit disappointed by the article. None of those animations use a physics engine at all…

Seems like a part 2 with more complex animations would be needed.

I was disappointed also. I wrote up a (unpublished) paper [1] on this topic once; the gist is that physics presents both an opportunity and a huge challenge for UI.

[1] http://research.microsoft.com/apps/pubs/default.aspx?id=1917...

Thanks for the paper, will read into it later todady as this is a very interesting topic. :)

Yeah exactly, I felt the same. Was hunting for a link or next part to actually see an example using a physics engine..

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