It's interesting to me that the thing you started with was the flipping disk. Reminds me of some blogposts from a year or two ago about 'juicy' interaction, and why it's important.
"Juice it or lose it" is the best presentation I've seen on the matter. It's really funny and it clearly show how adding some bouncing or some particles can completely change the feel of a game (or UI) http://youtu.be/Fy0aCDmgnxg
Yep. My premise for the project was that there are lots of these kinds of apps on the store (about 6 or 7) but I wanted to build one with no ads and a 'juicier' UI.
Comments
It's interesting to me that the thing you started with was the flipping disk. Reminds me of some blogposts from a year or two ago about 'juicy' interaction, and why it's important.
"Juice it or lose it" is the best presentation I've seen on the matter. It's really funny and it clearly show how adding some bouncing or some particles can completely change the feel of a game (or UI) http://youtu.be/Fy0aCDmgnxg
That sounds a lot like what Tim Rogers calls "friction".
Awesome talk! Thank you for sharing.
Yep. My premise for the project was that there are lots of these kinds of apps on the store (about 6 or 7) but I wanted to build one with no ads and a 'juicier' UI.